

There are even attempts to sympathize with some. Though a clear delineation between right and wrong exists, the various characters' motivations are more nuanced than past RGG titles. Ryu ga Gotoku's story may strike uncomfortable chords with some players considering the direction certain plot points take, but it goes in meaningful directions. The main cast ere on the side of justice, but even they recognize how the justice they abide by provides frustrating constraints. Lost Judgment's subject matter, which includes depictions of sexual assault, bullying, and suicide exists to perpetuate the reality of an imperfect system that's so easily exploited. Rather, it acted as window-dressing that allowed the events to transpire.īy contrast, this sequel expressly concerns itself with this statistic. The country's 99% conviction rate wasn't explored extensively in the first game. This played a significant role in the first game with Yagami leaving the legal trade because of a wrongful conviction that leads to an innocent woman's death, but its main story was more centered around issues with the healthcare industry.
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It makes no concessions in its messaging concerning criminals running free while innocents are jailed for superfluous reasons. It pulls no punches, going straight for the flawed state of Japan's legal system and how people's egos fuel equal amounts of justice and injustice. Lost Judgment is most remarkable in its commitment to go further with this contrast.

Yakuza reveled in suspension disbelief with Judgment acting as a foil. Judgment attempted a different approach to storytelling, grounding its plot within a more believable conceit surrounding a medical center's corruption motivated by the search for a cure for dementia. Many noteworthy intimate moments existed, but it was the big picture plots that most people remember.
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Yakuza found its foothold in near soap-opera levels of insanity as the series progressed. Noteworthy plot beats occur with a startling level of frequency without feeling unnecessary. Reaching the end of the 20-30 hour adventure puts the studio's growth into perspective. Even with the more immediate hook, the script finds ways to unravel one of the studio's most convincing webs with layers of revelations that keep the experience exciting throughout. Assuming you already have an attachment to characters like Kaito, Yagami, and Saori, the real meat of the experience introduces itself nearly immediately, contributing to a more consistent sense of pacing. Lost Judgment isn't bogged down by those formalities. The first several chapters felt almost purposeful in their mundanity to give players the chance to acquiesce to the new personalities that would drive RGG's newest intellectual property.

Part of this stemmed from the necessity to introduce a new set of characters. The first game was capable of captivation, but it took roughly half its run-time to reach that point of intrigue. Lost Judgment benefits from Ryu ga Gotoku's approach to writing sequels.
